Agile Challenge Cards Activity

Teacher
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Agile Challenge Cards Activity Guidelines

60 Minutes

Objective:

Each group uses Agile practices to rapidly develop solutions to sustainability challenges related to their selected focus area.

Materials Needed:

Procedure:

Initial Briefing (5 minutes):

Explain the Agile principles to the students: flexibility, adaptive planning, continuous improvement, and rapid and flexible response to change. Discuss how these principles can be applied to solving sustainability challenges.

Team Formation and Card Drawing (5 minutes):

Students form small groups and draw 5 Challenge Cards from a deck of 50 Cards but get to keep 1 Challenge Card. The Challenge Card contains a specific sustainability issue.

First Agile Sprint - Ideation (10 minutes):

Task: Each team uses sticky notes to brainstorm potential solutions to the challenge.

Approach: Encourage rapid idea generation without judgment.

Output: A collection of diverse ideas on sticky notes.

Review and Planning (5 minutes):

Task: Teams categorize and prioritize the ideas based on feasibility and impact.

Approach: Use the whiteboard or tracking sheet to group similar ideas and select the top ideas to develop further.

Output: A prioritized list of ideas.

Second Agile Sprint - Solution Development (15 minutes):

Task: Develop a detailed plan or prototype for the top ideas.

Approach: Encourage iterative refinement. Teams can split tasks among members to focus on different aspects of the solution, such as research, design, or impact analysis.

Output: A basic prototype or detailed solution plan.

Team Presentation and Feedback (10 minutes):

Task: Each group presents their solution to the class.

Approach: Other teams provide constructive feedback based on a set of criteria, such as innovation, impact, and practicality.

Output: Refined project proposals.

Retrospective and Iterative Improvement (5 minutes):

Task: Reflect on what went well and what could be improved.

Approach: Discuss as a whole class or within small groups to identify lessons learned and possible improvements for future sprints.

Output: Insights that can guide future projects and iterations.

Follow-Up:

Encourage students to take the feedback and insights from this session to refine their projects further.